League Rules
The commissioner’s position will be held by Troy.
The commissioner’s position includes stat keeping, notifying the owners of meetings and changes, making decisions effecting the league and taking care of financial matters.
Will have the league file updated and sent out (posted to the WebPages & emailed) by Tuesday evening.
Will pay league fee prior to or on September 4, 2001.
Will be responsible for downloading the owners version of FFLM (Fantasy Football League Manager) from the FFLM website (http://www.fflm.com). This will be your primary source for reports this year.
Should be responsive to the needs of your other owners and take care of any transactions in a timely manner or you will be bypassed on free agent picks.
PAY BEFORE YOU DRAFT($100). The 2001 draft will be held at the house of Dave Bunch. September 6 starting at 2:00pm. That will be only be 3 days before the beginning of the season.
This years draft will be an AUCTION style draft. The following rules will apply:
Every team will have a salary cap of $150. This will allow an average of $10 per roster spot to be spent by the owners.
The draft order will be (1)Shadowy Government Figures, (2)Gummi Growlers, (3)R&R Express, (4)Pepe’s Pirates, (5)Hinkley Buzzards, (6)The Cyclops, (7)Rolling Thunder, (8)The Lambs, (9)Jeff’s Juggernauts, (10)The Slicksters, (11)Bobby’s Law Dawgs, (12)Steel Curtain. This will be the order that the owners introduce a player for auction. This right to introduce a player also allows the owner that introduces the player to only have to match a bid in order to retain the rights to the player.
Minimum bid for a player will be $1 with incremental increases of $1 during the auction bidding. This means no “cents” being bided.
A team owner can introduce any player that you want to in order to fill the roster. A player man not be introduced in a position that has already been filled on your roster. There will be a $2 fine if this occurs and a new player will have to be introduced by the same owner.
A team owner may not bid/purchase on a position that has already been filled on their roster.
All 15 roster spots must be filled during the draft. A hard salary cap of $150 will exist for all owners. You may not bust the salary cap in any manner. In order to ensure that enough salary cap money is left to fill your roster spots, $1 must be retained for every open salary spot that a team has left to fill.
For example: A team owner must have $1 for every roster spot that has not been filled in reserve under the salary cap of $150.
Example#1 : There are 15 roster spots. Therefore the max you could bid on your first player would be $136 in order to keep the $14 in reserve.
Example#2 : You have won 3 players for $47, $25, $17 respectively. That equals $89 for 3 roster spots. You are now bidding on a fourth roster spot. The max that you could bid would be $61(Salary cap room) - $11(11 roster spots to fill if you win the fourth guy) = $50.
This would ensure that you have enough money to fill your roster toward the end of the draft with $1 players if it came to that.
The introduction of players will continue on an “S” curve with the last team to introduce a player in a round making the first introduction in the next round.
The draft will be held Thursday, September 6, 2001
After the introduction of a player, the bidding will commence. If there is a period of silence the current bid and owner will be announce and the “Going once, Going twice, etc…” will commence.
All players are available in the draft. Any holdouts not drafted will be put up for auction at the earliest opportunity for the league. Any injured players coming back are available on a first come first served basis.
A exchange of draft picks is considered a trade.
Any trade will cost each team $2
The trading deadline is week #12
Any player you trade away must remain off your roster for 2 Sundays.
The commissioner may object, thereby nullifying any trade or transaction considered by him to be shady. That decision may be overruled by a simple majority of the owners.
No trades will be allowed between the top half (6) of the league and the bottom half after Week #10
Starting lineups must be turned in before the first game is played that week. If you have a last second change you can call and leave a message on my answering machine, send a note to me on America Online(if I am not at work) or call the team owner of the opponent that you are playing. All of these must be done before the start of the first game.
If you have a player involved in a Thursday or Saturday game you must call in and make it known he is on your lineup. It will not be assumed. You may wait until Sunday to determine the rest of your starting lineup.
A player on your roster that plays on Thursday or Saturday is frozen on that roster until after Monday nights game.
Your lineup must be turned into either the commissioner or that weeks opponent. (NO EXCEPTIONS)
Your lineup will include:1-QB, 2-RB, 3-WR/TE, 1-K, 1-DEF, 1-ST or 1-QB, 1-RB, 4-WR/TE, 1-K, 1-DEF, 1-ST.
If no lineup is turned in, the previous lineup used will be installed. If you do not insert a full starting lineup then you will play short handed for that week. (AGAIN NO ASSUMPTIONS, NO EXCEPTIONS)
If a owner starts a player not on his current roster he will take a zero for that player.
For the playoffs you must list your reserves in the order that you want them to count toward the tie breaker system. Each week of the playoffs, all fifteen players must be listed.
Any player listed on the NFL “IR” list is out for the season, and may be replaced, free of charge, by a player of the same position.
Any other player dropped from a roster because of injury is available to any other team through the normal pickup rules.
The most points win.
Regular season ties will be broken by adding the total points of the reserves for that week. If it is still a tie, it remains a tie.
Playoff ties will be judged the same except that reserves will be listed in order and judged from the position 9-13 until the tie is broken. If it remains a tie after that, a coin toss will decide the winner.
Points are awarded as follows:
Scoring Definitions |
|||
Offense |
Defense/Special Teams |
||
Score |
Points |
Score |
Points |
rushing TD |
6 pts |
<75 yards rushing |
3 pts |
receiving TD |
6 pts |
75-100 yards rushing |
2 pts |
passing TD |
4 pts |
101-125 yards rushing |
1 pt |
Yards rushing |
1pt/10 yards |
<125 yards passing |
3 pts |
Yards receiving |
1pt/10 yards |
125-175 yards passing |
2 pts |
Yards passing |
1pt/20 yards |
176-225 yards passing |
1 pt |
Interceptions |
-2 pts |
Fumble recovery |
2 pts |
FG 0-40 yards |
3 pts |
Interceptions |
2 pts |
FG 41-50 yards |
4 pts |
TD |
6 pts |
FG >50 yards |
5 pts |
Safety |
2 pts |
FG Missed |
-1 pts |
Total punt return yards |
1 pt/20 yards |
EP Kicked/Missed |
1 pt/-.5 pt |
Total kickoff return yards |
1 pt/20 yards |
EP other |
2 pts |
Sacks |
1 pt |
Fumbles |
-2 pts |
Total Points Given Up=0 |
6pts |
Passing TD |
>20yds=1 pt |
Total Points Given Up=1-6 |
4 pts |
|
>40yds=2pts |
Total Points Given Up=7-10 |
2 pts |
|
>60yds=3pts |
Total Points Given Up>10 |
0 pts |
Receiving TD |
>20yds=1 pt |
|
|
|
>40yds=2pts |
|
|
|
>60yds=3pts |
|
|
Rushing TD |
>10yds=1pt |
|
|
|
>20yds=2pts |
|
|
|
>30yds=3pts |
|
|
Each roster will consist of a maximum of 15 players(2QB, 3RB, 4WR/TE, 2DEF, 2ST, & 2K) and must be filled on draft night. The rosters must be at fifteen before the start of the weeks games or you will not be able to use any personnel that you picked up/traded for that week.
Special teams are defined as: Teams on both sides of the field when punting/kicking off/kicking a FG. A kicker is considered as part of the special teams if he does anything but kick the ball.
Each roster move will cost you $2
You will be allowed to make roster moves all the way through the regular season.
Any player dropped from a team, for any reason, after the 12th week will be “frozen” and cannot be picked up by any team for the rest of the season.
Any player placed on the “IR” must be replaced at that time. You are required to fill a complete roster prior to that weeks game. There will be no open roster spots carried into the playoffs.
The only moves that will be allowed after completion of the regular season will be in case of a player put on the “IR” during the playoffs.
Any player put on the “IR” during the playoffs must be replaced with a player in the same position.
Pickups are available to teams until Thursday at 8:00 PM by standings. Teams in last place will have the first choice over higher teams in the standings. The 1st six teams (lowest in the standing) must submit potential free agent pickups by 8 pm Wednesday evening. I will then send out a list of who has been picked up and the 2nd six teams (highest in the standings) will have until Thursday at 8 pm to submit free agent pickups. At 8 pm Thursday, free agent pickups close until Friday morning at 9 am.
After Friday mornings at 9 am, it's first come first served until Sunday at game time.
Pickups may be left on my answering machine. I will call you back ASAP to let you know if the move went through.
Any player who is dropped, who is not on the roster, may be picked up at any time during the remainder of the week, under the same rules as above.
Any player dropped during the pickups based on league standings will not be available until Friday @ 0900. Any player dropped after 0900 Friday, may be picked up at any time during the remainder of the week, under the same rules as above up until game time.
If you drop a player from your team you may not claim him back until every other team in the league passes on him once.
The top team in each division and one wildcard team will make the playoffs. Based on records, the #1 & #4 teams play and the #2 & #3 teams will play. The winner of those games will play in the Superbowl. The losers will play also on Superbowl gameday to determine the third place finisher.
There will also be a toilet bowl for the non-playoff teams. Rules are as follows.
Toilet Bowl Rules |
|
W - L pct. in games played between the teams.
Best W - L record in division games.
Points scored in games between the teams.
Total points scored for the season.
Total team touchdowns for the season.
Flip of a coin.
In the case of a multiple team tie, you must be equal after the first tie breaker to go on to the second tie breaker, and so on.
Any disputes shall be left to the discretion of the commissioner, the commissioner may be overruled by a simple majority vote by the team owners.
Any dispute to be voted on shall be put to the owners at a meeting arranged by the commissioner.
Any scoring errors must be brought to the attention of the commissioner within 2 weeks of the game in question. (2 weeks from the Monday night game of the week in question). Any scoring error not brought up to the commissioner within two weeks will be left as is.
All the money for the year will go into the league kitty. Prizes will be awarded as follows:
$10 for “Highest Weekly Score”. This will be paid weekly thru the regular season.
$10 for “Running up the score on your Opponent”. Paid at the end of the year.
$10 for the "Highest Score for the Year". Paid at the end of the year.
4)Fourth Place finisher will get back his team fee.
Third Place finisher will get back all the money that he has put into the league. (Ownership & Moves Money) Draft Party money does not count into this amount given back.
Second Place finisher will get 35% of the money not already given out
The SUPERBOWL WINNER will get 65% of the money not already given out.
Example
$800 in the Kitty at the end of the year.
$40 dispersed for league use of the NFL stats.
$150 dispersed for “Highest Weekly Score” and “Running up the score on your Opponent”
$50 awarded to the fourth place finisher.
$76 awarded to the third place finisher. (Team fee and movement fees.)
$169.40 awarded to the 2nd place finisher.
314.60 awarded to the SUPERBOWL WINNER